Wink Murderer

Thinking & Engaging
Thinking & Engaging

Participants will pay attention to their surroundings as they try to solve a murder mystery all while trying to avoid being taken out themselves.  


  • No materials are required for this activity.


A fun yet simple game that works to develop strong observational and problem-solving skills.


  1. Have everyone stand in a circle and close their eyes.
  2. One person must sit out each round. This person will pick the murderer and the detective.
  3. The non-player will walk around the circle and tap a player once on the head to indicate they are the murderer. They will then tap another player on the head twice to indicate that player is the detective.
  4. The players can now open their eyes. The non-player must now wait out the round.
  5. The detective should move to the middle of the circle and try and figure out who the murderer is through a asking the players questions.
  6. Meanwhile the murderer will ‘kill’ people off by winking at them, without the detective catching them. If a player is killed, they should die dramatically and then leave the circle.
  7. The detective only has three chances to guess correctly who the murderer is; if they fail, they must remain detective for the next round. If they guess correctly, the murderer is the detective the next round.


  • Increase or decrease the amount of guesses the detective has in order to change the activity’s difficulty.


  • There are no foreseeable safety concerns for this activity.


  • Were there any gestures or behaviours that gave away the murderer?
  • How did you avoid being winked at?
  • As the murderer, how did you avoidd being discovered?

Obtained from: