What do the phrases, “Fee fi fo fum”, “Alakazam,” and “I like Candy” have in common? They are all part of the delightful and always hilarious game Giants, Wizards, Elves. Split the group in half and see which side can conquer the other with a funny phrase and butterfly fingers.
Participants are introduced to the idea that “hot” emotional states like anger or excitement, can make it more difficult to control their actions. As well, they will discuss the concept of empathy and look at the way in which digital communication can make it difficult for us to feel it for others.
For participants to guide their blindfolded partner through the obstacle valley as quickly and safely as possible. Emphasizes communication and listening skills.
The leader will privately ask participants questions about themselves, and their partner or group members will have to guess the correct answer when the game begins.